I had been aware of the tools and things to take note of through the use of the camera but haven't always put that knowledge to use or experiments with it. I have used a target camera before that follows the subject of the animation, but I usually rely on the camera angles to give me interesting shots of what I'm animating. There was one animation where I had done a squash and stretch of a ball bouncing in 3d the path of the ball from the impact to the highest arc back to the next impact was a feat to have figured out the math for. Unfortunately I lost the animation somewhere along the way.
In regards to the other movement techniques covered in the chapter I think I should probably start taking them into consideration in order to make my animations more dynamic.
In regards to the other movement techniques covered in the chapter I think I should probably start taking them into consideration in order to make my animations more dynamic.
No comments:
Post a Comment